Thursday 13 November 2008

Cameras and Angles

This is what we learnt regarding camera angles.

Camera angles can be used to get that fixed position that you can return to if you want to constantly change the angle you are looking at your object, for instance, I will import an object into 3d max (a perfume bottle i made on a tutorial):

and to place a camera on the scene you have to Create > Cameras > Target.


Place the camera in the desired location, it does not have to be exact, you can adjust the positioning to finer detail later.

Enter your particular settings to filter your personal properties and preferences.

So if we were to place the camera here for example:












Your desired viewpoint can be seen by right clicking in the top left corner of each viewing square and selecting Views > Camera 01

And this should come up:

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